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Metro last light benchmark with 8850h
Metro last light benchmark with 8850h











Other developers have had improper FOV support, like Arkane, but they've gone on to fix it. In Valve's case, they've quite literally removed the FOV slider from their most recent games. Truth be told, I'm kind of getting, well, genuinely aggravated at developers who continually do this. Generally, my comfort zone, on my 27" monitor, is at 110 degrees, whilst it's at 90 for my 17", 1600*900 laptop. I get headaches playing games with FOVs narrower than 90. This may well trigger a number of issues listed above - you have been warned!īut I don't care (I mean, I do, about the fix, but not about the reasoning). In the immediate term - the next title update, due in the next few days will allow you to directly change the FOV in the. We understand this issue is important to many people, and we have been looking at possible solutions. Game performance is also tied to FOV - the amount of geometric detail we put in each scene has been partly determined by this set FOV, and setting a wider FOV would have a performance impact. We had considered offering three FOV pre-sets, but this would still require significant work to re-do every animation, adjust the HUD and UI and other seemingly small but incredibly time consuming tasks.Įven with a wider but still fixed field of view, Artyom's hands would look too far away. In addition, all the game's first-person cut scenes and cinematics and each and every animation involving Artyom's hands - idle weapon animations, reloads, ladder climbing, melee attacks etc, - were created assuming the same, fixed field of view.Ĭhanging the FOV would break all the cut-scenes and animations - you would be able to see inside Artyom's arms, or they would appear to float in the air in front of you.

metro last light benchmark with 8850h

The main reason for maintaining a fixed FOV is because we have 3D elements like the watch and weapon ammo that need to remain visible. Unfortunately, this was not as simple a thing to implement as it might appear!

metro last light benchmark with 8850h metro last light benchmark with 8850h

We're aware the community have been asking for a 'Field of View' slider for Metro: Last Light.













Metro last light benchmark with 8850h